Engine Architecture
The engine maintains deterministic cadence for synaptic updates, separates UI orchestration from core dynamics, and exposes a compact state for visualization.
Host ↔ Micro Node split
- Host: orchestration, visualization, storage, alert rules.
- Micro Node: fixed-cadence inner loop (spikes→dual-decay→G→blend→score), returns state vector {score, Gf, Gs, regimes, health}.
Cadence & determinism
Inner loop runs at fixed cadence to avoid scheduler jitter; decay integrators and timing-sensitive learning remain stable under load.
State surfaces
- Core:
Gf,Gs,G,M, regime flags. - Aux: liquidity-scaled τ, saturation counters, spike raster.
Boundedness & safety
All updates are clipped to compact domains; saturation curves and smooth nonlinearities avoid explosive growth. Visuals are strictly descriptive.